View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0001604 | ardour | bugs | public | 2007-04-09 22:13 | 2010-07-22 13:12 |
| Reporter | oofus | Assigned To | oofus | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Platform | Dual 666MHz PIII | OS | Mandriva | OS Version | 2007 |
| Target Version | 3.0-beta1 | ||||
| Summary | 0001604: Newly defined loops aren't always played if another loop is already playing. | ||||
| Description | With a loop defined and the transport in loop playing that loop; if another loop is defined later in time than the current loop, the new loop will not start playing. If a new loop is defined earlier in time while the current loop is playing, the new loop will automatically start playing. | ||||
| Tags | No tags attached. | ||||
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here even worse: if the new loop is created before the old one, it will play automatically as it is created, but if the new loop is created after the old one (in the timeline!), the old loop will be removed and the playhead continues moving in the direction of the new one, but at that point still the old loop will be played more times (about 3 times) untill the playhead reaches the new loop. than passing through the loop, the sound is wrong (if i stop the playback and press simple 'space' it is audible that the played sound was wrong) , when the playhead reaches the end of the new loop and springs to the beginning of the loop again, the sound which is played is correct. cheers, doc |
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in 'jack-sync' mode this is not a issue anymore here (and i am not sure if it ever was!?). if sync is 'internal', if i create a loop which is later in the time line as the loop which is just playing, the older loop will be played until the playhead reaches the end of the newer loop, when it springs to the beginning of the newer loop, everything is ok again and the new loop will be played correctly. still, if i create a new loop, earlier in the time line than the loop which is just played, everything smooth! this is a report on ongoing-rev1936 cheers, doc |
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Appears to be working fine in Ardour 3, so assume fixed. |
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see notes |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2007-04-09 22:13 | oofus | New Issue | |
| 2007-05-11 13:34 | nowhiskey | Note Added: 0003931 | |
| 2007-05-31 23:40 | nowhiskey | Note Added: 0004037 | |
| 2007-05-31 23:57 | nowhiskey | Note Edited: 0004037 | |
| 2010-07-22 12:31 | oofus | cost | => 0.00 |
| 2010-07-22 12:31 | oofus | Target Version | => 3.0-beta1 |
| 2010-07-22 12:32 | oofus | Note Added: 0008557 | |
| 2010-07-22 12:32 | oofus | Status | new => resolved |
| 2010-07-22 12:32 | oofus | Resolution | open => fixed |
| 2010-07-22 12:32 | oofus | Assigned To | => oofus |
| 2010-07-22 13:12 | oofus | Status | resolved => feedback |
| 2010-07-22 13:12 | oofus | Resolution | fixed => reopened |
| 2010-07-22 13:12 | oofus | Note Added: 0008567 | |
| 2010-07-22 13:12 | oofus | Status | feedback => closed |
| 2010-07-22 13:12 | oofus | Resolution | reopened => fixed |