View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0009408 | ardour | bugs | public | 2023-07-02 21:03 | 2023-09-03 21:46 |
| Reporter | plectrum9999 | Assigned To | |||
| Priority | normal | Severity | minor | Reproducibility | have not tried |
| Status | closed | Resolution | fixed | ||
| Product Version | 7.5 | ||||
| Summary | 0009408: Cues starting before the end of a another cue | ||||
| Description | In the Cue View: Playing cue A for example, and then click on cue B, and B starts immediately, out of sync, sounds terrible, etc.. Previously, B would not play until the loop in cue A was finished. | ||||
| Tags | No tags attached. | ||||
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I revisited the project and noticed if I quantize all, things started to play as you'd expect them to play. In the past, I didn't need to do that with cues, so I don't know if this is still a bug, or just a change in the workflow since upgrade to 7.5. |
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I would like to add, that I tried it again, also experimented with triggering a clip from another cue. Unfortunately it is out of synch. Not sure what else to add. Hopefully this is enough information. |
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I have gained understanding of setting up and using cues/clips, also found that increasing buffer size can help. I don't think this is an actual bug. Sorry. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2023-07-02 21:03 | plectrum9999 | New Issue | |
| 2023-07-03 23:13 | plectrum9999 | Note Added: 0027850 | |
| 2023-07-08 17:09 | plectrum9999 | Note Added: 0027874 | |
| 2023-09-03 21:46 | plectrum9999 | Status | new => closed |
| 2023-09-03 21:46 | plectrum9999 | Resolution | open => fixed |
| 2023-09-03 21:46 | plectrum9999 | Note Added: 0028007 |