View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000654 | ardour | features | public | 2004-07-29 18:02 | 2013-03-17 15:40 |
| Reporter | kme | Assigned To | |||
| Priority | urgent | Severity | feature | Reproducibility | N/A |
| Status | closed | Resolution | no change required | ||
| Summary | 0000654: Loop/punch range vs. range selection | ||||
| Description | beta18.4 (PlanetCCRMA) With the recent addition of loop/punch ranges (very, very nice!), I'm wondering why ordinary range selection (as with the "Range" cursor) doesn't work the same way...using the same code? IMHO range selection should be across all tracks by default anyway, allowing users to CTL-select/de-select tracks as desired. In fact, why differentiate range types at all (with the mini-submenu which appears for "loop/punch", or otherwise)? Why does ardour need to know/care what the user plans to do with the range selection? - if loop play is toggled, the range loops - if "punch-in" or record is armed, the range is recorded/punched into - and if desired, the user can delete, copy, create chunks, or simply play the selected range (sans looping!), etc. Range markers can still appear but would simply have more generic labels (range1, range2, etc). | ||||
| Tags | No tags attached. | ||||