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IDProjectCategoryView StatusLast Update
0000654ardourfeaturespublic2013-03-17 15:40
Reporterkme Assigned To 
PriorityurgentSeverityfeatureReproducibilityN/A
Status closedResolutionno change required 
Summary0000654: Loop/punch range vs. range selection
Descriptionbeta18.4 (PlanetCCRMA)

With the recent addition of loop/punch ranges (very, very nice!), I'm wondering why ordinary range selection (as with the "Range" cursor) doesn't work the same way...using the same code? IMHO range selection should be across all tracks by default anyway, allowing users to CTL-select/de-select tracks as desired.

In fact, why differentiate range types at all (with the mini-submenu which appears for "loop/punch", or otherwise)? Why does ardour need to know/care what the user plans to do with the range selection?

- if loop play is toggled, the range loops
- if "punch-in" or record is armed, the range is recorded/punched into
- and if desired, the user can delete, copy, create chunks, or simply play the selected range (sans looping!), etc.

Range markers can still appear but would simply have more generic labels (range1, range2, etc).
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naptastic

2013-03-17 15:40

reporter   ~0014741

The current setup accommodates the widest number of use cases. For example, if you want to repeatedly record a range and have pre-roll, you would set a separate loop and punch range.

Range selection is orthogonal to track selection.

Issue History

Date Modified Username Field Change
2004-07-29 18:02 kme New Issue
2013-03-17 15:40 naptastic Note Added: 0014741
2013-03-17 15:40 naptastic Status new => closed
2013-03-17 15:40 naptastic Resolution open => no change required