View Issue Details

IDProjectCategoryView StatusLast Update
0006337ardourbugspublic2020-04-19 20:17
ReporterBenLoftis Assigned Totimbyr  
PrioritynormalSeveritycrashReproducibilityalways
Status closedResolutionfixed 
Product Version4.X git (version in description) 
Fixed in Version4.X git (version in description) 
Summary0006337: switching sessions will crash if you choose "close" in the Audio Setup dialog
DescriptionTo recreate:
Open session A
click "Open", choose session B
in the ensuing Audio Setup dialog, click "Close"
Ardour will visibly hang; click anywhere in the canvas and you will get a segfault (presumably because there is no Session object; bt included in Additional Information)

ALTERNATIVELY:
Open session A
click on a snapshot
in the ensuing Audio Setup dialog, click "Close"

Additional InformationProgram received signal SIGSEGV, Segmentation fault.
0x00000000010476e6 in ARDOUR::Session::transport_rolling (this=0x0) at /home/harrison/a3-git/libs/ardour/ardour/session.h:592
592 bool transport_rolling() const { return _transport_speed != 0.0f; }
TagsNo tags attached.

Activities

timbyr

2015-08-14 06:14

developer   ~0017030

This should be fixed in Ardour master as of rev 07dc8059. confirm if you can. I had to click in the ruler section to reproduce this which exposed another missing check for a valid session.

x42

2015-08-14 11:39

administrator   ~0017031

I never get the session dialog when switching sessions.
Not with Session > Open, nor Session > Recent.

The current engine just keeps going.
Session loading fails if the new session has a different sample-rate. I need to manually stop the engine before loading a new session (or re-start ardour).

x42

2015-08-16 04:13

administrator   ~0017047

Similar issue: entering timecode in the editor's clock without a session. crashes as well.

timbyr

2015-08-18 01:13

developer   ~0017056

The crash when clicking in the main clock should be fixed by 6847b597 unless I've missed another cause.

These sorts of bugs are likely to come up again and again.

It would be nice to change it so that the lifecycle of widgets that depended on session objects/instances were always initialized with the instances in a RAII style arrangement so these issues would be avoided. But that would require many changes...

timbyr

2015-09-04 11:06

developer   ~0017140

This reported bug and the other mentioned should be fixed in ardour master.

system

2020-04-19 20:17

developer   ~0023461

Issue has been closed automatically, by Trigger Close Plugin.
Feel free to re-open with additional information if you think the issue is not resolved.

Issue History

Date Modified Username Field Change
2015-05-19 20:57 BenLoftis New Issue
2015-08-14 06:14 timbyr Note Added: 0017030
2015-08-14 11:39 x42 Note Added: 0017031
2015-08-16 04:13 x42 Note Added: 0017047
2015-08-18 01:13 timbyr Note Added: 0017056
2015-09-04 11:06 timbyr Note Added: 0017140
2015-09-04 11:06 timbyr Status new => resolved
2015-09-04 11:06 timbyr Fixed in Version => 4.X git (version in description)
2015-09-04 11:06 timbyr Resolution open => fixed
2015-09-04 11:06 timbyr Assigned To => timbyr
2020-04-19 20:17 system Note Added: 0023461
2020-04-19 20:17 system Status resolved => closed