View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0005587 | ardour | bugs | public | 2013-07-15 01:47 | 2020-04-19 20:16 |
| Reporter | AxeTota | Assigned To | paul | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Summary | 0005587: OSX - static LV2World Object Breaks Mac App Bundle | ||||
| Description | The problem is that the osx bundle needs ARDOUR_BUNDLED set in the enviroment in order to set other ARDOUR_* env variables. LV2World, in it's ctor is calling ARDOUR::lv2_bundled_search_path(), which in turn is prematurely calling ardour_dll_directory() before main() even starts. This causes the bundle not to run because the bundle environments are set at the beginning of main | ||||
| Additional Information | I have a few ideas on how to fix this one. Any suggestions from the Pros ;) | ||||
| Tags | No tags attached. | ||||
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- OSX Lion 10.7.4 - Xcode 4.6.3 - (command line tools) - building 64bit (this might not happen on a 32bit build, haven't tried it) |
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proposed change: https://github.com/Ardour/ardour/pull/20 |
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fixed in git.ardour.org c/o mfisher (reporter, i think) |
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Issue has been closed automatically, by Trigger Close Plugin. Feel free to re-open with additional information if you think the issue is not resolved. |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2013-07-15 01:47 | AxeTota | New Issue | |
| 2013-07-15 01:52 | AxeTota | Note Added: 0015112 | |
| 2013-07-15 16:30 | AxeTota | Note Added: 0015115 | |
| 2013-07-16 00:54 | paul | Note Added: 0015119 | |
| 2013-07-16 00:54 | paul | Status | new => resolved |
| 2013-07-16 00:54 | paul | Resolution | open => fixed |
| 2013-07-16 00:54 | paul | Assigned To | => paul |
| 2020-04-19 20:16 | system | Note Added: 0023257 | |
| 2020-04-19 20:16 | system | Status | resolved => closed |