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IDProjectCategoryView StatusLast Update
0000519ardourfeaturespublic2008-11-20 23:39
Reporterrparker Assigned Topaul  
PriorityurgentSeverityfeatureReproducibilityalways
Status closedResolutionfixed 
Summary0000519: transport stops at relocate but
DescriptionThe default behaviour for Ardour is to Stop transport upon a relocate to a marker. When I relocate to a marker while Play is engaged it's because I want to Play from that location.

Default behaviour should be for the transport to honor state. If Play and relocate then continue Play from new location.

An example of where the current behaviour becomes problematic is while using an expternal transport controler. Performing a relocate after Play has been issued from the controler causes Ardour to stop transport. Meanwhile the controler is left in Play mode.
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rparker

2004-06-10 06:05

reporter   ~0001005

The external transport controler example is wrong because I was testing with Play Mode = Immediate. Deferred Play mode; when Play is engaged and locate using ffwd/rwd is complete then play resumes. I imagine there's more to deferred mode and MCS than this example but the simple test works as expected.

paul

2004-06-28 17:03

administrator   ~0001127

fixed for motion driven by the gtk GUI. please file a separate report on MMC, because the mechanism is really totally different. thanks. you know i love to clear bug reports.

paul

2004-06-28 17:03

administrator   ~0001128

see bugnotes

Issue History

Date Modified Username Field Change
2004-06-09 03:13 rparker New Issue
2004-06-09 03:13 rparker E-mail => rtp405@yahoo.com
2004-06-10 06:05 rparker Note Added: 0001005
2004-06-28 17:03 paul Note Added: 0001127
2004-06-28 17:03 paul Status new => resolved
2004-06-28 17:03 paul Resolution open => fixed
2004-06-28 17:03 paul Assigned To => paul
2004-06-28 17:03 paul Note Added: 0001128
2008-11-20 23:39 seablade Status resolved => closed